Team workshop

Product Team Design Sprint

A participant guide and facilitator agenda for turning a product challenge into a testable concept.

3 h 30 minTotal time
6Sessions
6Worksheet prompts
Warm-up0:00–0:1515 min

Open the sprint

Set a shared purpose, make room for every voice, and agree on how the team will work.

Try it

Welcome and working agreements

15 min

Give yourself 15 minutes for this activity. The timer only runs on this page.

Facilitator agenda

  1. 1
    Name the challenge

    Write the product challenge where everyone can see it. Keep it open enough to explore, but specific enough to guide decisions.

  2. 2
    Silent arrival

    Ask each person to write one hope for the session and one concern. Invite everyone to post a note without discussion.

  3. 3
    Agree how to work

    Choose two agreements, such as sketch before debating, make room for quieter voices, or treat ideas as drafts.

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Concept0:15–0:5035 min

Frame the opportunity

Ground the work in a user, a need, and a moment where the product could help.

Try it

From challenge to user need

35 min

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Build a shared problem frame

  1. 1
    List what is known

    Give each person a few minutes to write facts, assumptions, and unanswered questions on separate notes. Mark assumptions clearly.

  2. 2
    Map the user journey

    Arrange notes in the order a user experiences the task. Mark the point where confusion, delay, or unmet need is most visible.

  3. 3
    Choose a focus

    Select one user, one task, and one moment to address. Write a How might we question that invites multiple solutions.

  4. 4
    Check the wording

    Read the question aloud. Remove solution language and confirm that the team can point to evidence or a clear assumption behind it.

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Practice0:50–1:4050 min

Explore possible solutions

Generate a range of ideas before choosing a direction.

Try it

Silent sketching and idea selection

50 min

Give yourself 50 minutes for this activity. The timer only runs on this page.

Run the sketch-and-select exercise

  1. 1
    Write a starting idea

    Each person writes one possible response to the How might we question. Do not evaluate ideas yet.

  2. 2
    Sketch variations

    Fold a sheet into eight panels. Sketch a different small idea in each panel. Use labels and arrows; drawing skill is not the goal.

  3. 3
    Share silently

    Place sketches where everyone can review them. Give each person time to study the options and mark details that address the user need.

  4. 4
    Vote with criteria

    Agree on criteria such as user value, feasibility to prototype, and how much the idea could teach the team. Vote, then record why the leading direction fits.

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Break1:40–1:5515 min

Pause and reset

Take a screen-free pause before turning the selected idea into something testable.

Reflect

Personal reset

15 min

Take a proper pause. Stretch, get water, and give your attention a rest. Leave the idea wall as it is so the group can return to the same shared context.

Practice1:55–3:051 h 10 min

Make and test a concept

Turn the chosen direction into a storyboard and a rough prototype, then learn from a user task.

Try it

Storyboard, prototype, and test

70 min

Give yourself 70 minutes for this activity. The timer only runs on this page.

Move from idea to evidence

  1. 1
    Storyboard the task

    Draw the user's starting situation, key actions, and intended outcome in a short sequence. Include only moments needed to understand the chosen idea.

  2. 2
    Build the rough prototype

    Use paper, cards, or simple screen sketches to represent the important moments. Make enough to support one realistic task; leave details unfinished.

  3. 3
    Write a neutral task

    Describe what the user wants to accomplish without explaining where to click or what the prototype is meant to do.

  4. 4
    Observe and record

    Ask the tester to think aloud. Record actions, pauses, questions, and unexpected interpretations. Do not defend the design or fill in missing information.

  5. 5
    Capture the learning

    Separate observed behavior from interpretation. Note one thing to keep, one uncertainty, and one change to consider next.

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Saved in this browser only. Nothing is sent anywhere.

Debrief3:05–3:3025 min

Close with a clear next step

Distill what the team learned, preserve open questions, and assign a practical follow-up.

Try it

Debrief and reflection worksheet

25 min

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Complete the worksheet

  1. 1
    State the user and need

    Complete: “We focused on [user] who needs to [task] when [situation].”

  2. 2
    Separate learning from belief

    Record one observed fact, one interpretation, and one unresolved assumption. Keep those categories distinct.

  3. 3
    Choose a next action

    Write one action, the person responsible, and the signal that will show whether it happened or what it taught the team.

  4. 4
    Close the loop

    Invite each person to name one useful contribution and one question they want the team to carry forward.

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My worksheet

Your reflections from every session, collected in one place. They stay in this browser.

  1. 1.1 Welcome and working agreements

    What would make this sprint useful for you and for the people who use the product?

  2. 2.1 From challenge to user need

    Which part of your problem frame is based on direct evidence, and which part is still an assumption?

  3. 3.1 Silent sketching and idea selection

    Which idea challenged your first instinct, and what makes it worth exploring?

  4. 5.1 Storyboard, prototype, and test

    What did the tester do or say that differed from your expectation?

  5. 5.1 Storyboard, prototype, and test

    What is the smallest useful change or follow-up test suggested by this evidence?

  6. 6.1 Debrief and reflection worksheet

    What changed in your understanding of the user or problem, and what should the team do next?